Built across a full stack of ai generative tools, Debt was less about any single model and more about orchestrating them into one coherent pipeline.
Engineered shot-by-shot to feel handmade, restrained, and real.
The production ran on a layered toolchain, each tool doing what it does best. Character and scene stills were generated in Nano Banana 2 and Nano Banana Pro for identity and wardrobe consistency, with Higgsfield Cinema 3 and 3.5 handling cinematic framing and character-locked composites. Motion was produced in Seedance 2.0 and Kling 3.0, selected per shot based on which engine held physics, faces, and multi-body contact best for that beat. Underneath all of it, Claude and custom Claude Skills drove the production logic: structuring the 31-shot breakdown, drafting per-shot motion prompts, enforcing continuity rules across acts, and building the reference and production documents that kept the whole thing locked. The skill on display here is not prompting a single model. It is knowing which of seven tools to reach for at each step, and stitching them into a pipeline that holds.